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	<title>Digital Orchestra League &#187; Shop Talk</title>
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	<link>http://www.digitalorchestraleague.com</link>
	<description>Advancing the Art of Digital Orchestral Music</description>
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		<title>Meeting in Boston</title>
		<link>http://www.digitalorchestraleague.com/2009/04/16/meeting-in-boston/</link>
		<comments>http://www.digitalorchestraleague.com/2009/04/16/meeting-in-boston/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 16:35:49 +0000</pubDate>
		<dc:creator>Paul Henry Smith</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Shop Talk]]></category>

		<guid isPermaLink="false">http://www.digitalorchestraleague.com/?p=43</guid>
		<description><![CDATA[There will be an informal meeting of members in Boston this May.  If you have some work you&#8217;d like to share, let me know.  This could be audio material, video, a short talk describing your work, etc.  Send it to me at the address below at least a week in advance so [...]]]></description>
			<content:encoded><![CDATA[<p>There will be an informal meeting of members in Boston this May.  If you have some work you&#8217;d like to share, let me know.  This could be audio material, video, a short talk describing your work, etc.  Send it to me at the address below at least a week in advance so I can arrange things.</p>
<p><span id="more-43"></span></p>
<p>We&#8217;ll also talk about some exciting upcoming events, like concert series and recording projects.  If you can&#8217;t be in Boston, send us your Skype address.  We&#8217;ll have a live Skype hookup.</p>
<p>The meeting will take place at Bang &#038; Olufsen&#8217;s Newbury Street store, where we will be able to audition material on some very fine equipment.  Violist Noralee Walker will also join us to play a work by Hindemith accompanied by me and my Wii-controlled &#8220;Fauxharmonic Orchestra.&#8221;</p>
<p>So, send mail to <a href="mailto:&#x69;&#110;&#x66;&#111;&#64;&#100;&#x69;&#x67;&#x69;&#116;&#x61;&#108;&#x6F;&#114;&#x63;&#104;&#x65;&#115;&#x74;&#114;&#x61;&#x6C;&#x65;&#x61;&#103;&#x75;&#101;&#46;&#99;om">&#105;&#x6E;&#102;&#111;&#64;&#100;&#x69;&#x67;&#105;&#x74;&#97;&#x6C;&#111;&#114;&#99;&#x68;&#101;&#115;&#116;&#x72;&#97;&#x6C;&#x65;&#x61;&#x67;&#117;&#101;&#46;&#x63;om</a> if you&#8217;d like to participate. </p>
<p>- Paul</p>
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		<item>
		<title>Wii Baton Test</title>
		<link>http://www.digitalorchestraleague.com/2007/04/29/wii-baton-test-video/</link>
		<comments>http://www.digitalorchestraleague.com/2007/04/29/wii-baton-test-video/#comments</comments>
		<pubDate>Sun, 29 Apr 2007 20:52:21 +0000</pubDate>
		<dc:creator>Paul Henry Smith</dc:creator>
				<category><![CDATA[Shop Talk]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Here is a video test of the Wii controlling sample selection in Logic.

Unlike the Nintendo conductor game, this system uses acceleration and orientation data to control the Mac&#8217;s selection of string sounds in real time. In other words, for example, when I make large gestures, samples of musicians playing loudly are used. In addition to [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a video test of the Wii controlling sample selection in Logic.</p>
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<p>Unlike the Nintendo conductor game, this system uses acceleration and orientation data to control the Mac&#8217;s selection of string sounds in real time. In other words, for example, when I make large gestures, samples of musicians playing loudly are used. In addition to controlling the volume of the sounds, the timbre of particular sounds is determined by dynamically selecting the sounds the musicians originally played.</p>
<p><!--nevermore--></p>
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